Game Theory (HSL816)
Credit
3.00 (L-T-P: 3-0-0)
Department / Center / School / Unit
Course Objectives
The aim of the course is to make the students familiar with the
most fundamental concepts and results of game theory. This forms the first part of a sequence of two courses on game theory. On successful completion of this course (and the subsequent second part of the course), the students are expected to make clear how game theory and mechanism
design can be applied to their own research. Our intention is
to present the theory with formal proofs of the main theorems including a number of
examples and short questions to enliven the presentation. The course will also include
a number of elaborate exercises, enabling the students to apply these concepts in problem settings.
Course Contents
The course formalizes the initial concepts of game theory, such as normal form games, existence, computation, extensive form games etc. After the introduction of these tools, economic examples in industrial organization and market design would be discussed in details.
Suggested References
[1] A. Mas-Colell et al. Microeconomic Theory. OUP, 1995.
[2] R. D. Luce and H. Raiffa. Games and Decisions. Wiley, 1957.
[3] H. Moulin. Axioms of Cooperative Decision Making. CUP, 1988.
[4] N. Nisan. Introduction to mechanism design (for computer scientists).
In N. Nisan et al., editor, Algorithmic Game Theory. CUP,
2007.
[5] M J Osborne and A Rubinstein. A Course in Game Theory. MIT,
1994.
[6] d. Fudenberg and J. Tirole. Game Theory. MIT, 1991.